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Spikeball Rules Card

A one-page spikeball rules card: how to play, how to score, and how to set it up. Hit print, fold it, and keep it with your set. Want the full walkthrough? See the Spikeball rules.

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Spikeball

rules card
Players4 (2v2)
Ages10+
SetupUnder 2 min
SpaceAbout 30 ft circle of open space

What you need

  • One Spikeball / roundnet set (the round net and frame)
  • The small Spikeball ball
  • Four players in two teams of two
  • A flat open area with room to move 360 degrees around the net
  • Grass, sand, or any soft surface for diving

Scoring

  • Rally scoring: a point is awarded on every rally, served or not
  • Games are typically played to 21 points, win by 2 (many casual games and tournaments also use 11 or 15, win by 2)
  • You score when the opponents fail to return the ball to the net in 3 touches, let it hit the ground, miss the net, or commit a fault
  • The team that wins the rally earns the point and serves next
  • Switch the server within a team after they lose a point on their serve, so serving rotates through all four players

How to play

  1. Set up and start the serve. Place the net in the center with teammates standing across from each other. The serving player stands about 6 ft back from the net (behind the service line) and serves to the opponent diagonally across. The receiver must stay back until the ball is struck.
  2. Serve onto the net. The server bounces the ball off the net so it pops up toward the receiver. A clean serve cannot hit the rim. If the serve is bad, it can be a fault or a 'let' that gets re-served, depending on the issue.
  3. Use up to three touches. Each team gets up to 3 touches to return the ball back onto the net. A single player does not have to take all three, but cannot hit it twice in a row. The ball cannot bounce on the ground, only off the net.
  4. Hit the ball back to the net. On the final touch, you spike or push the ball so it bounces cleanly off the net. There are no boundaries, so once it is off the net the rally is live and players can move anywhere around the net.
  5. Win the rally. The rally ends when a team fails to legally return the ball to the net within three touches, the ball hits the ground, or it bounces badly off the rim or pocket. The team that did not make the error wins the point.
  6. Play rally scoring to 21. Every rally scores a point for the winning side, whether or not they served. Play to 21 and you must win by 2. The next serve goes to the team that won the rally.

Set it up

There is no court boundary in Spikeball. Players move freely 360 degrees around the net once the ball is served. The server starts roughly 6 ft back from the net at the service line, and you generally want about a 30 ft open circle so people can chase and dive safely.