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QuoitsRules Card

Setup, scoring, and how to play on one sheet. Print a copy to keep with your set, or read the full Quoits rules.

Quoits Rules

Players
2 or more, individually or in teams
Ages
8+
Setup time
2 to 10 min
Space
A clear tossing area sized to your garden set

What you need

  • A garden quoits base with scoring pegs and the values visible
  • The rope rings supplied with your set; the Jaques example has four
  • A flat lawn, patio or other suitable level surface
  • A marked throwing line and enough clear room for the set
  • A scorecard for turn points and running totals

Set it up

Garden quoits has no single universal pitching distance. Follow the instructions for your peg set, or agree a comfortable line before starting. Give all players the same line for the game, with any family adjustment agreed in advance. Metal-pit and slate-board distances do not define this garden setup.

Scoring

  • Each quoit that lands and remains around a scoring peg earns the value printed on that peg or the base.
  • Misses and rings merely leaning against a peg score zero in this garden version.
  • Every player or side keeps its own turn points. Add them to the running total without cancellation.
  • Agree a target or round limit before play and give everyone equal turns. With fixed rounds, highest total wins.
  • This garden house finish uses complete extra rounds for a tie. Other quoits disciplines have different scoring and finish rules.

How to play

  1. Place the peg base. Put the garden base on level ground with every peg value visible. This version uses printed peg values, not metal-pit nearest-quoit scoring.
  2. Agree the finish and order. Choose a target score or a fixed number of complete rounds. Decide who starts and how many rings each player gets; use the same number for everyone.
  3. Take your turn. Throw your rings from behind the agreed line, trying to leave each one encircling a peg. In the Jaques four-ring example, throw all four before scoring the turn.
  4. Add the peg values. Add the printed values of pegs encircled by your rings. Misses score zero. Record the turn points and your new running total; this garden version has no cancellation.
  5. Clear and rotate. After agreeing the score, collect the rings for the next player. Complete the round so everyone has equal turns.
  6. Compare totals. After the agreed round limit, highest total wins. For a points target, finish equal turns before checking the result. In this garden house format, tied leaders play complete extra rounds until one leads.