LawnLeagues shield LAWNLEAGUES Start a Tournament
free printable

Kan Jam Rules Card

A one-page kan jam rules card: how to play, how to score, and how to set it up. Hit print, fold it, and keep it with your set. Want the full walkthrough? See the Kan Jam rules.

LAWNLEAGUES.COM

Kan Jam

rules card
Players4 (2v2)
Ages12+
SetupUnder 2 min
SpaceAbout 60 ft long by 15 ft wide

What you need

  • Two Kan Jam cans (the slotted plastic containers)
  • One official flying disc (a standard frisbee works in a pinch)
  • Four players split into two teams of two
  • A roughly 60 ft stretch of flat yard, beach, or park
  • A tape measure to set the cans 50 ft apart

Scoring

  • Dinger / deflector hit: partner deflects the disc and it hits the can, worth 1 point
  • Deuce / direct hit: the thrower's disc hits the can with no deflection, worth 2 points
  • Bucket / slam dunk: the deflector redirects the disc into the can, worth 3 points
  • Instant Win: the thrower sends the disc cleanly through the can's side slot with no deflection, wins the game immediately regardless of score
  • You must hit exactly 21 to win; any throw that would put you over 21 scores 0 and your score does not change

How to play

  1. Set up the cans. Place the two cans 50 ft apart, slot facing slot. Each team claims one can. One teammate stands at each can, so the two members of a team are at opposite ends of the court.
  2. Throw the disc. On your team's turn, one player throws the disc the full 50 ft toward the far can while their partner waits there as the deflector. You must throw from your own can's end and cannot step past the can line when you release.
  3. Deflect toward the can. The thrower's partner can redirect the disc with one hand (or both) to help it hit or enter the can. You cannot catch and re-throw it, just a deflection. If the disc is heading wide, that quick slap toward the can is how you score.
  4. Score the throw, then alternate. Tally the points for that throw. Then the other team takes their turn throwing and deflecting. Teams keep alternating turns, one throw per turn, the whole game.
  5. Race to exactly 21. You must reach exactly 21 points to win. If a throw would push you over 21, that throw scores nothing and your total stays put. So near the end you sometimes aim for the smaller-point hits on purpose.
  6. Watch for the instant win. If the thrower lands the disc directly through the can's slot opening without any deflection, that is an instant win, full stop, no matter the score. It is the rarest and most satisfying shot in the game.

Set it up

The two cans are set 50 ft apart for standard play. You throw from your own can and may not cross that line on release. For younger players or tight spaces, shorten the distance so the disc still reaches.