Kan JamScore Sheet
A printable kan jam scorecard with points and running totals for 2 sides. Fill in names, agree your target, and keep score as you play. See the Kan Jam rules for the full walkthrough.
Letter or A4. Portrait. 100% scale.
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Recreational layout. Source reference · Print the rules card.
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keep score, settle it Kan Jam
| Turn | Side 1 | Side 2 | ||
|---|---|---|---|---|
| Pts | Total | Pts | Total | |
| Start | ||||
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 | ||||
| 10 | ||||
| 11 | ||||
| 12 | ||||
| 13 | ||||
| 14 | ||||
| 15 | ||||
| Final | ||||
Start at 0, or carry totals. On a continuation, add row − 1 to the starting number. Use extra sheets as needed.
How Kan Jam scoring works- Dinger = 1; direct hit = 2; partner deflects through the top = 3. Both partners throw once per team turn.
- Land on exactly 21. A throw that would exceed 21 is subtracted instead: 20 then 3 becomes 17.
- An unassisted throw through the slot OR top is an instant win. Otherwise both sides get equal turns; tied 21 goes to overtime.
- Record the team turn’s net change in Pts, then its new total. A bust can make Pts negative.
Missing pieces or a worn-out set? See our kan jam picks.