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Washer TossRules Card

Compare cup-box and three-hole examples, then write down your agreed rules. Print a copy to keep with your set, or read the full Washer Toss rules.

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Washer Toss

choose your playbook

2 players or 2 teams of 2. Use the rules for your set or event. These maker examples differ; agree on one format before throwing.

Cup boxes

Triumph 35-7069 manual (2014)

  • Setup: 15 ft apart. Manual does not specify the measurement endpoints; agree on them.
  • Washers: 3 per player.
  • Score: cup 3; elsewhere inside box 1. Add each player's points separately.
  • Win: play to 21; exact 21 is optional. Agree on any bust rule.

Three-hole boards

WashersGame instructions

  • Setup: use the 10 ft connecting rope.
  • Washers: 3 per player.
  • Score: near hole 1, middle 3, far 5. Must fall through. Cancel opposing washers in the same hole.
  • Win: exactly 21 after a complete round. Bust: subtract that turn's points from your old score (18 + 5 → 13).

Play a round

  1. Mark the foul line at the front of the target. Keep the throwing lane clear.
  2. One player throws all three washers; the opponent then throws three at the same target. Use your model's instructions for four-washer sets.
  3. Count before collecting. In singles, walk to the other end; teammates play from opposite ends. The last scorer goes first next time.

Do not mix cancellation methods. Same-hole cancellation pairs washers in the same hole. Net-total cancellation subtracts whole turn totals and is a separate house rule.

Our agreed rules

Set / format:

Washers per player:

Distance:

Measured between:

Cancellation method:

Winning score / exact?:

Over-score rule:

Other choices: