CrossnetScore Sheet
A printable crossnet scorecard with points and running totals for 4 players. Fill in names, agree your target, and keep score as you play. See the Crossnet rules for the full walkthrough.
Letter or A4. Portrait. 100% scale.
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Recreational layout. Source reference · Print the rules card.
LAWNLEAGUES.COM
keep score, settle it Crossnet
| Rally | Player 1 | Player 2 | Player 3 | Player 4 | ||||
|---|---|---|---|---|---|---|---|---|
| Pts | Total | Pts | Total | Pts | Total | Pts | Total | |
| Start | ||||||||
| 1 | ||||||||
| 2 | ||||||||
| 3 | ||||||||
| 4 | ||||||||
| 5 | ||||||||
| 6 | ||||||||
| 7 | ||||||||
| 8 | ||||||||
| 9 | ||||||||
| 10 | ||||||||
| 11 | ||||||||
| 12 | ||||||||
| 13 | ||||||||
| 14 | ||||||||
| 15 | ||||||||
| Final | ||||||||
Start at 0, or carry totals. On a continuation, add row − 1 to the starting number. Use extra sheets as needed.
How Crossnet scoring works- Keep points against the player’s name, not the square they occupy. Totals remain when players rotate out.
- Only square 4 earns a point when another player loses the rally. Square 4 scores nothing when it is eliminated.
- First to 11, win by 2. With four players, the eliminated player returns to square 1; with more, use a waiting queue.
Missing pieces or a worn-out set? See our crossnet picks.