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Axe ThrowingScore Sheet

A printable axe throwing scorecard with points and running totals for 2 players. Fill in names, agree your target, and keep score as you play. See the Axe Throwing rules for the full walkthrough.

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Axe Throwing

keep score, settle it
Date: __________________Location / game: __________________________ Target / agreed format: __________________Winner: _________________________________
10 throws per game. Pts = points this turn; Total = running score.
ThrowPlayer 1Player 2
PtsTotalPtsTotal
Start
1
2
3
4
5
6
7
8
9
10
Final

Start with 0. Use a new card for each game; record any agreed tiebreak separately.

How Axe Throwing scoring works
  • WATL Recreational hatchet: ten throws, switching targets after five. Rings score 1–5; bullseyes score 6.
  • Call the Killshot height before throwing: outer spot = 7, inner = 8. Two optional calls per game. A successful Killshot closes both spots at that height; they do not reset halfway.
  • A drop before throw 10 earns one additional call at the opposite height. Drops or faults score 0. Mark each called height beside the awarded points.
  • Highest total wins; tied games use the event’s sudden-death procedure. This format is for wood targets, not toy-axe sets.