Axe ThrowingScore Sheet
A printable axe throwing scorecard with points and running totals for 2 players. Fill in names, agree your target, and keep score as you play. See the Axe Throwing rules for the full walkthrough.
Letter or A4. Portrait. 100% scale.
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Recreational layout. Source reference · Print the rules card.
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keep score, settle it Axe Throwing
| Throw | Player 1 | Player 2 | ||
|---|---|---|---|---|
| Pts | Total | Pts | Total | |
| Start | ||||
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 | ||||
| 10 | ||||
| Final | ||||
Start with 0. Use a new card for each game; record any agreed tiebreak separately.
How Axe Throwing scoring works- WATL Recreational hatchet: ten throws, switching targets after five. Rings score 1–5; bullseyes score 6.
- Call the Killshot height before throwing: outer spot = 7, inner = 8. Two optional calls per game. A successful Killshot closes both spots at that height; they do not reset halfway.
- A drop before throw 10 earns one additional call at the opposite height. Drops or faults score 0. Mark each called height beside the awarded points.
- Highest total wins; tied games use the event’s sudden-death procedure. This format is for wood targets, not toy-axe sets.
Missing pieces or a worn-out set? See our axe throwing picks.